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Made in Unreal 5.8

Blueprints

Our bread and butter: fast, reliable, seamless project architecture that enables us to sprint forward faster than written development languages.

Nanite

Efficient stuff. 

Unreal Tools

Sequencer, Behavior Tree,  IKRetargeting, Skeletal Mesh editing, PCG and Actor Palettes are all indispensable to our pipelines.

Fab

Richest repository of high quality pre-made assets to pick from. Without it, we'd likely double our headcount.

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JULIEN DUPUIS

Since 2022: Game Director

Game Designer on For Honor and previously Event Scripter on Assassin's Creed: Codename Hexe.

When graduating in 2022 from Isart Montreal, Julien began prototyping the Spartan Project as a portfolio piece. Today, it's the foundation to Project Wyrdbana.

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DANICK HARVEY

Since 2026/04: Technical Designer

Hidden gem from Isart Montreal with game design, programming and management backgrounds.

 

Pragmatic realist and a big reason we delivered our demo on time. He's at his best when he shrinks down complex design requirements into elegant blueprint solutions.

Since 2026/08: Environment Artist

Graduated from Isart Montreal as the lead artist on Shards where he honed his tech art skills.

Developed procedural pipelines for an art direction very similar to our own, making him an obvious pick from the moment we met.

The Team

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TITOUAN CADORET

We're graduates of Isart Montreal working countless hours in our spare time to reach a prototype we can present to the CMF for funding to hire 3 more members.

"We owe it to ourselves to Breakout of this lot and shape our own destiny."

Project Evolution

S01_P01_01.mp4

2026/08 Project Wyrdbana

Spartan Project Short.mp4

2026/03 Spartan Project

DEVELOPMENT ROADMAP

April  2026

Q1 2027

Q1 2028

Q4 2029

Pre-Funding

Opening cutscene is marketing level quality, produced a demo that conveys gameplay intentions and validates the MVP, studio is ready to begin operations.

Added roles:

Danick - Tech Design

Titouan - Environment Art

Prototype

Validate Art Direction, World Design and Narrative. Gameplay is 80%, all pipelines are established for production and marketing channels have reached the customer base.

Added roles:

Tech Level Design

Character Artist/Rigging

Production

Main game is playable from start to finish, public demo is out, in-game footage sparks excitement in the community.

Added roles:

Animator

Tech Artist

2D animator/2D Artist

Early Access

[...]

Market Analysis

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STRATEGIC POSITIONING

STRATEGIC POSITIONING

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