
Made in Unreal 5.8
Blueprints
Our bread and butter: fast, reliable, seamless project architecture that enables us to sprint forward faster than written development languages.
Nanite
Efficient stuff.
Unreal Tools
Sequencer, Behavior Tree, IKRetargeting, Skeletal Mesh editing, PCG and Actor Palettes are all indispensable to our pipelines.
Fab
Richest repository of high quality pre-made assets to pick from. Without it, we'd likely double our headcount.

JULIEN DUPUIS
Since 2022: Game Director
Game Designer on For Honor and previously Event Scripter on Assassin's Creed: Codename Hexe.
When graduating in 2022 from Isart Montreal, Julien began prototyping the Spartan Project as a portfolio piece. Today, it's the foundation to Project Wyrdbana.

DANICK HARVEY
Since 2026/04: Technical Designer
Hidden gem from Isart Montreal with game design, programming and management backgrounds.
Pragmatic realist and a big reason we delivered our demo on time. He's at his best when he shrinks down complex design requirements into elegant blueprint solutions.
Since 2026/08: Environment Artist
Graduated from Isart Montreal as the lead artist on Shards where he honed his tech art skills.
Developed procedural pipelines for an art direction very similar to our own, making him an obvious pick from the moment we met.
The Team

TITOUAN CADORET
We're graduates of Isart Montreal working countless hours in our spare time to reach a prototype we can present to the CMF for funding to hire 3 more members.
"We owe it to ourselves to Breakout of this lot and shape our own destiny."
Project Evolution

2026/08 Project Wyrdbana

2026/03 Spartan Project
DEVELOPMENT ROADMAP
April 2026
Q1 2027
Q1 2028
Q4 2029
Prototype
Validate Art Direction, World Design and Narrative. Gameplay is 80%, all pipelines are established for production and marketing channels have reached the customer base.
Added roles:
Tech Level Design
Character Artist/Rigging
Production
Main game is playable from start to finish, public demo is out, in-game footage sparks excitement in the community.
Added roles:
Animator
Tech Artist
2D animator/2D Artist
Early Access
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Market Analysis
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STRATEGIC POSITIONING
STRATEGIC POSITIONING